window.console = window.console || { log: function () { } };
Array.prototype.forEach = Array.prototype.each = Array.prototype.forEach || function (callback) {
    for (var i = 0; i < this.length; i++) {
        callback(this[i], i, this);
    }
};

var renderTypeDict = {
    'canvas': 'canvas',
    'dom': 'dom',
    'webgl': 'webgl',
    'forceFlash': 'flash'
};

// var renderType = location.search.slice(1);
// if (!renderTypeDict[renderType]) {
//     renderType = 'canvas';
// }
var renderType = 'canvas';
var winWidth = window.innerWidth || document.documentElement.clientWidth;
var winHeight = window.innerHeight || document.documentElement.clientHeight;



var gameContainer = document.getElementById("game-container");
var stageWidth = window.stageWidth || winWidth;
var stageHeight = 480;// window.stageHeight || (winHeight - gameContainer.offsetTop);
gameContainer.style.height = stageHeight + 'px';
gameContainer.style.width = stageWidth + 'px';




